Here’s what I played last week!
- Elite: Dangerous
- Space Engineers
- Star Citizen
That’s right. I now have Star Citizen. I picked up one of the discounted starter packages sold for the release anniversary. I wasn’t able to get a lot of play time on it. I’m still working through the basic tutorial. Having a hard time getting adjusted to the control scheme and my joystick seems to be a little bit more unforgiving in SC than it is in Elite. Unless I can figure out how to configure the deadzone in SC, I might have to go keyboard and mouse for it.
Regardless, it’s a pretty gorgeous game and I’m excited seeing all the 2.0 PTU stuff that’s happened over the past week. It’s going to be huge when it’s done.
Have any questions about these games? Have a suggestion for something I should look at? Let a note in the comments!
Took a break from my Space Engineers debacle to get some flight time in Elite last night. The first hour was pretty low key. I flew my Type-6 around some star systems earning 10-20k for delivering some stuff. The biggest payoff of the night was 120k for smuggling some illegal stuff to a station. I learned in that hour that my income isn’t near what it should be for the amount of cargo I can haul in that ship.
Continue reading “Mission log 9”
HEY LOOK IT’S A FIRST!
This is the first entry for the game Space Engineers. Now here’s the thing, I’ve played SE for a good while now. Since before I got my current PC. Back when it first came out my laptop could handle it more or less. As the devs added more and more stuff, though…
So when I got my PC the first thing I did was load up SE and lost myself in space survival. SE is a lot like Minecraft in that you craft things you need to survive. You start in a ship that has a bunch of stuff but not enough to sustain you indefinitely. Oxygen is finite and requires ice to be created. So you mine things to create components that you use to make larger things. Like you need iron to create steel plates and you need steal plate to create armor. Motors, silicon wafers, constructions components and other stuff are all needed for recipes to create things like thrusters, oxygen generators, reactors, weapons, the list goes on and on.
You can do some complicated stuff with all the options. There a blocks that can be programmed, blocks that run on timers, blocks that can move stuff around in a series of conveyors…this game gets pretty deep.
I haven’t gotten that deep in the latest release.
I’m just trying to not die.
Continue reading “Engineering Log 1”
It’s the first Playlist post!!!
I’m going to make this a weekly thing. Just a retrospective of what I’ve played over the past week. Will it be a perfect list? Probably not. I have a shit memory. But I’m making it a weekly reminder in my phone so I KNOW I’ll be updating regularly because I can’t effing stand seeing an open badge notification on my phone…
These posts won’t be limited to just space games. I’ll include everything I play here. This way, not only can you see what other stuff I’m into, but why maybe space posts aren’t as often as they used to be.
What I played last week:
- Star Wars: Battlefront (PS4)
- Early Christmas present from my amazing wife!
- Space Engineers (PC)
- Fallout 4 (PS4)
Have a question about a game above? Leave a comment!
So the blog has been quiet lately, and it’s not because I’ve been too lazy to update (though there is a mission log I’ve neglected to post :p). It’s mostly because I’ve been playing other stuff. And that got me thinking…
I mean…I don’t want to lost the 5’s of 10’s of amazing people that have followed and read this blog to a lack of content. So I’m going to make a bit of a change. This thing won’t be exclusive to Elite anymore. We’re going wider. But not just any and all game genre. This blog will be for space games. Everything I play that is space related will be talked about here.
I updated the About page to kind of give you an idea of where I’m thinking of going.
Elite will still be a thing, no doubt. Just not till I get over my current obsession. Space Engineers released a massive update and oh man I have to do all the stuff! You know how gaming is…it’s like binge watching TV shows.
So that’s why Elite is going dark for a little bit. But there’s no reason I can’t shift the focus of the site and share the fun of that game with you too!
So I hope you’ll stick around. There’s a lot of great space games out there and I want to try as many as I can!
What a day yesterday was! Granted, it could have been more. I was lazy and got stuck watching a movie. No one was forcing me…and it was a movie I’d already seen before….It’s just one of those things where you’re like, “I have to finish this even though I don’t want to.” I’m not even going to tell you what the movie was…cause it’s not that great of a movie…
I got a new ship! I ended up getting the Type-6 like I mentioned in Mission Log 7. Even updated the blog header to show it! I’ll try to keep whatever I’m flying up there for quick reference. Here it is in flight:
Continue reading “Mission Log 8”
I have altered the deal…
First, here’s what’s up. I was able to do some bounty hunting over the last week. Not a ton, but enough to get me up over 2 mil. I forgot to get the exact dollar amount so I haven’t updated the thermometer yet. But being where I am now, I think it’s time for a change that’ll help raise it a bit quicker.
Found this little gem on the Elite community page and I’m more than kind of leaning toward following it.
Click to enlarge
So I’ve plotted a course to a system that the internet tells me sells an Asp. Problem is I can’t afford an asp…So I have a choice to make. That’s a long distance so I can probably bounty hunt a long the way. But I kind of don’t think it’ll happen. The other option is to do this same deal in a Type-6. But I’m not sure…cause that ship’s just not sexy. A Type-6 would burn half of what I’ve earned so far…but if I could get into that rhythm in trading….That’s a lot of money, real quick.
I’ll probably get a good bit of time in the cockpit today. While I’m traveling to this new place, I’ll make the call.